SDK reference
Lifecycle, callback contract, return codes, runtime context, ValueGuard functions, behavior reports, and engine wrapper expectations.
Read referenceStart with the drop-in setup, verify local logs, tune enforcement gradually, then add cooperative features such as ValueGuard, player identity, telemetry tokens, and engine wrappers.
Lifecycle, callback contract, return codes, runtime context, ValueGuard functions, behavior reports, and engine wrapper expectations.
Read referenceEvery `anticheat.ini` section and key explained: enforcement, identity, telemetry, access checks, ban guidance, and ValueGuard.
Read referencePlace the DLL, license, and config, load the SDK once at startup, and confirm protection with `anticheat.log`.
Read guideUnderstand report, corroborated, terminate, handle response, module response, and the special reader override.
Read guideProtect health, ammo, cooldowns, and other values without freezing legitimate gameplay updates.
Read guideProtect local save payloads with signed envelopes, context binding, tamper handling, and engine wrapper examples.
Read guideUse a small plugin or startup module so Blueprint-first teams do not need to call raw native functions.
Read guideUse the provided C# wrapper, `KorvayneManager`, and protected value classes for Windows x64 builds.
Read guideHow signed overlays, unsigned injected modules, and known-cheat hash feeds are handled in Korvayne Runtime.
Read guideBuild endpoints that remain safe even when the client URL is public and every client field can be forged.
Read guideWhat the generic runtime ZIP, per-title license, updates, and self-service signature feeds are meant to cover.
Read guideCommon startup, license, overlay, endpoint, and enforcement issues with practical first checks.
Read guide